#ifndef ROOT_TArrow #define ROOT_TArrow //+SEQ,CopyRight,T=NOINCLUDE. ////////////////////////////////////////////////////////////////////////// // // // TArrow // // // // One arrow --->. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TString //*KEEP,TString. #include "TString.h" //*KEND. #endif #ifndef ROOT_TLine //*KEEP,TLine. #include "TLine.h" //*KEND. #endif #ifndef ROOT_TAttFill //*KEEP,TAttFill. #include "TAttFill.h" //*KEND. #endif class TArrow : public TLine, public TAttFill { protected: Float_t fAngle; //Arrow opening angle (degrees) Float_t fArrowSize; //Arrow Size TString fOption; //Arrow shapes public: TArrow(); TArrow(Float_t x1, Float_t y1,Float_t x2 ,Float_t y2 ,Float_t arrowsize=0.05 ,Option_t *option=">"); TArrow(const TArrow &arrow); virtual ~TArrow(); void Copy(TObject &arrow); virtual void Draw(Option_t *option=""); virtual void DrawArrow(Float_t x1, Float_t y1,Float_t x2 ,Float_t y2 ,Float_t arrowsize=0.05 ,Option_t *option=">"); Float_t GetAngle() {return fAngle;} Float_t GetArrowSize() {return fArrowSize;} Option_t *GetOption() const { return fOption.Data();} virtual void Paint(Option_t *option=""); virtual void PaintArrow(Float_t x1, Float_t y1,Float_t x2 ,Float_t y2 ,Float_t arrowsize=0.05 ,Option_t *option=">"); virtual void SavePrimitive(ofstream &out, Option_t *option); virtual void SetAngle(Float_t angle=60) {fAngle=angle;} // *MENU* virtual void SetArrowSize(Float_t arrowsize=0.05) {fArrowSize=arrowsize;} // *MENU* virtual void SetOption(Option_t *option=">"){ fOption = option;} ClassDef(TArrow,1) //one arrow ---> }; #endif