#ifndef ROOT_TAtt3D #define ROOT_TAtt3D //+SEQ,CopyRight,T=NOINCLUDE. ////////////////////////////////////////////////////////////////////////// // // // TAtt3D // // // // Use this attribute class when an object should have 3D capabilities. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_Rtypes //*KEEP,Rtypes. #include "Rtypes.h" //*KEND. #endif class TAtt3D { public: TAtt3D() { } virtual ~TAtt3D() { } virtual void Sizeof3D() const; ClassDef(TAtt3D,1) //3D attributes }; #endif