//*CMZ :  2.00/13 17/04/99  07.50.09  by  Rene Brun
//*CMZ :  1.00/07 27/03/97  17.53.27  by  Rene Brun
//*-- Author :    Nenad Buncic   19/09/95

//*KEEP,CopyRight,T=C.
/*************************************************************************
 * Copyright(c) 1995-1999, The ROOT System, All rights reserved.         *
 * Authors: Rene Brun and Fons Rademakers.                               *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/AA_LICENSE.                      *
 * For the list of contributors see $ROOTSYS/AA_CREDITS.                 *
 *************************************************************************/
//*KEND.

//*KEEP,TGTRA.
#include "TGTRA.h"
//*KEEP,TNode.
#include "TNode.h"
//*KEND.

ClassImp(TGTRA)


//______________________________________________________________________________
//  

// GTRA is a general twisted trapezoid. The faces perpendicular to z are trapezia // and their centres are not necessarily on a line parallel to the z axis as the // TRAP; additionally, the faces may be twisted so that none of their edges are // parallel. It is a TRAP shape, except that it is twisted in the x-y plane as a // function of z. The parallel sides perpendicular to the z axis are rotated with // respect to the x axis by an angle TWIST, which is one of the parameters. The // shape is defined by the eight corners and is assumed to be constructed of // straight lines joining points on the boundary of the trapezoidal face at z=-DZ // to the corresponding points on the face at z=DZ. Divisions are not allowed. // It has 15 parameters: // // - name name of the shape // - title shape's title // - material (see TMaterial) // - dZ half-length along the z axis // - theta polar angle of the line joining the centre of the face // at -DZ to the centre of the one at +DZ // - phi azimuthal angle of the line joining the centre of // the face at -DZ to the centre of the one at +DZ // - twist twist angle of the faces parallel to the x-y plane // at z = +/- DZ around an axis parallel to z passing // through their centre // - h1 half-length along y of the face at -DZ // - bl1 half-length along x of the side at -H1 in y of // the face at -DZ in z // - tl1 half-length along x of the side at +H1 in y of the face // at -DZ in z // - alpha1 angle with respect to the y axis from the centre of // the side at -H1 in y to the centre of the side at // +H1 in y of the face at -DZ in z // - h2 half-length along y of the face at +DZ // - bL2 half-length along x of the side at -H2 in y of the face at // +DZ in z // // - tl2 half-length along x of the side at +H2 in y of the face // at +DZ in z // // - alpha2 angle with respect to the y axis from the centre of the side // at -H2 in y to the centre of the side at +H2 in y of the // face at +DZ in z //______________________________________________________________________________ TGTRA::TGTRA () { //*-*-*-*-*-*-*-*-*-*-*-*GTRA shape default constructor*-*-*-*-*-*-*-*-*-*-*-*-* //*-* ============================== } //______________________________________________________________________________ TGTRA::TGTRA (Text_t *name, Text_t *title, Text_t *material, Float_t dz, Float_t theta, Float_t phi, Float_t twist, Float_t h1, Float_t bl1, Float_t tl1, Float_t alpha1, Float_t h2, Float_t bl2, Float_t tl2, Float_t alpha2) : TBRIK (name, title, material, theta, phi, dz) { //*-*-*-*-*-*-*-*-*-*-*-*-*GTRA shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-* //*-* ============================= fTwist = twist; fH1 = h1; fBl1 = bl1; fTl1 = tl1; fAlpha1 = alpha1; fH2 = h2; fBl2 = bl2; fTl2 = tl2; fAlpha2 = alpha2; } //______________________________________________________________________________ TGTRA::~TGTRA () { //*-*-*-*-*-*-*-*-*-*-*-*-*GTRA shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-* //*-* ============================= } //______________________________________________________________________________ void TGTRA::SetPoints (Float_t *buff) { //*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create GTRA points*-*-*-*-*-*-*-*-*-*-*-*-*-*-* //*-* ================== Float_t x, y, dx, dy, dx1, dx2, dz, theta, phi, alpha1, alpha2, twist; const Float_t PI = Float_t (TMath::Pi()); alpha1 = fAlpha1 * PI/180.0; alpha2 = fAlpha2 * PI/180.0; theta = TBRIK::fDx * PI/180.0; phi = TBRIK::fDy * PI/180.0; twist = fTwist * PI/180.0; dx = 2*fDz*TMath::Sin(theta)*TMath::Cos(phi); dy = 2*fDz*TMath::Sin(theta)*TMath::Sin(phi); dz = TBRIK::fDz; dx1 = 2*fH1*TMath::Tan(alpha1); dx2 = 2*fH2*TMath::Tan(alpha2); if (buff) { buff[ 0] = -fBl1; buff[ 1] = -fH1; buff[ 2] = -dz; buff[ 3] = fBl1; buff[ 4] = -fH1; buff[ 5] = -dz; buff[ 6] = fTl1+dx1; buff[ 7] = fH1; buff[ 8] = -dz; buff[ 9] = -fTl1+dx1; buff[10] = fH1; buff[11] = -dz; buff[12] = -fBl2+dx; buff[13] = -fH2+dy; buff[14] = dz; buff[15] = fBl2+dx; buff[16] = -fH2+dy; buff[17] = dz; buff[18] = fTl2+dx+dx2; buff[19] = fH2+dy; buff[20] = dz; buff[21] = -fTl2+dx+dx2; buff[22] = fH2+dy; buff[23] = dz; for (Int_t i = 12; i < 24; i+=3) { x = buff[i]; y = buff[i+1]; buff[i] = x*TMath::Cos(twist) + y*TMath::Sin(twist); buff[i+1] = -x*TMath::Sin(twist) + y*TMath::Cos(twist); } } }


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