TGMatrixLayout


class description - source file - inheritance tree

class TGMatrixLayout : public TGLayoutManager


    public:
TGMatrixLayout TGMatrixLayout(TGMatrixLayout&) TGMatrixLayout TGMatrixLayout(TGCompositeFrame* main, UInt_t r, UInt_t c, Int_t s = 0, Int_t h = 0) void ~TGMatrixLayout() TClass* Class() virtual TGDimension GetDefaultSize() const virtual TClass* IsA() const virtual void Layout() virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b)

Data Members

protected:
TGCompositeFrame* fMain container frame TList* fList list of frames to arrange public:
Int_t fSep interval between frames Int_t fHints layout hints UInt_t fRows number of rows UInt_t fColumns number of columns

Class Description

                                                                      
 A number of different layout classes (TGLayoutManager,               
 TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).          
                                                                      
                                                                      
 Concerning the TGMatrixLayout class:                                 
                                                                      
 It arranges frames in a matrix-like way.                             
 This manager provides :                                              
 - a column number (0 means unlimited)                                
 - a row number (0 means unlimited)                                   
 - horizontal & vertical separators                                   
                                                                      
 Notes : If both column and row are fixed values, any remaining       
         frames outside the count won't be managed.                   
         Unlimited rows means the frame can expand downward           
         (the default behaviour in most UI).                          
         Both unlimied rows and columns is undefined (read: will      
         crash the algorithm ;-).                                     
         With fixed dimensions, frames are always arranged in rows.   
         That is: 1st frame is at position (0,0), next one is at      
         row(0), column(1) and so on...                               
         When specifying one dimension as unlimited (i.e. row=0 or    
         column=0) the frames are arranged according to the direction 
         of the fixed dimension.                                      
                                                                      


TGMatrixLayout(TGCompositeFrame *main, UInt_t r, UInt_t c, Int_t s, Int_t h)
 TGMatrixLayout constructor.

void Layout()
 Make a matrix layout of all frames in the list.

TGDimension GetDefaultSize() const
 Return default dimension of the matrix layout.



Inline Functions


               TClass* Class()
               TClass* IsA() const
                  void ShowMembers(TMemberInspector& insp, char* parent)
                  void Streamer(TBuffer& b)
        TGMatrixLayout TGMatrixLayout(TGMatrixLayout&)
                  void ~TGMatrixLayout()


Author: Fons Rademakers 02/01/98
Last update: 2.00/12 06/09/98 20.31.14 by Fons Rademakers
Copyright (c) 1995-1999, The ROOT System, All rights reserved. *


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