//*CMZ : 2.22/04 02/06/99 12.50.58 by Rene Brun
//*CMZ : 2.22/02 26/05/99 18.09.57 by Fons Rademakers
//*CMZ : 2.21/05 08/02/99 12.33.11 by Fons Rademakers
//*CMZ : 2.20/00 10/11/98 13.12.08 by Rene Brun
//*-- Author : Fons Rademakers 11/08/95
//*KEEP,CopyRight,T=C.
/*************************************************************************
* Copyright(c) 1995-1999, The ROOT System, All rights reserved. *
* Authors: Rene Brun and Fons Rademakers. *
* *
* For the licensing terms see $ROOTSYS/AA_LICENSE. *
* For the list of contributors see $ROOTSYS/AA_CREDITS. *
*************************************************************************/
//*KEND.
//////////////////////////////////////////////////////////////////////////
// //
// This class registers all instances of TObject and its derived //
// classes in a hash table. The Add() and Remove() members are called //
// from the TObject ctor and dtor, repectively. Using the Print() //
// member one can see all currently active objects in the system. //
// Using the resource (in .rootrc): Root.ObjectStat one can toggle this //
// feature on or off. //
// Using the compile option R__NOSTATS one can de-active this feature //
// for the entire system (for maximum performance in highly time //
// critical applications). //
// //
// The following output has been produced in a ROOT interactive session
// via the command gObjectTable->Print()
// class cnt on heap size total size heap size
// ============================================================================
// TKey 4 4 72 288 288
// TClass 84 84 80 6720 6720
// TDataMember 276 276 24 6624 6624
// TObject 11 11 12 132 132
// TMethod 1974 1974 64 126336 126336
// TDataType 34 34 56 1904 1904
// TList 2328 2328 36 83808 83808
// TH1F 1 1 448 448 448
// TText 2688 2688 56 150528 150528
// TGaxis 1 0 120 120 0
// TAxis 6 3 88 528 264
// TBox 57 57 52 2964 2964
// TLine 118 118 40 4720 4720
// TWbox 1 1 56 56 56
// TArrow 1 1 64 64 64
// TPaveText 59 59 124 7316 7316
// TPave 1 1 92 92 92
// TFile 1 1 136 136 136
// TCanvas 3 3 444 1332 1332
// TPad 1 1 312 312 312
// TContextMenu 3 3 48 144 144
// TMethodArg 2166 2166 44 95304 95304
// TPaveLabel 1 1 120 120 120
// THtml 1 1 32 32 32
// TROOT 1 0 208 208 0
// TApplication 1 1 28 28 28
// TFileHandler 1 1 20 20 20
// TColor 163 163 40 6520 6520
// TStyle 1 1 364 364 364
// TRealData 117 117 28 3276 3276
// TBaseClass 88 88 36 3168 3168
// THashList 5 5 40 200 200
// THashTable 5 5 36 180 180
// TGeometry 1 1 64 64 64
// TLink 7 7 60 420 420
// TPostScript 1 1 764 764 764
// TMinuit 1 1 792 792 792
// TStopwatch 1 0 56 56 0
// TRootGuiFactory 1 1 28 28 28
// TGX11 1 1 172 172 172
// TUnixSystem 1 1 252 252 252
// TSignalHandler 1 1 20 20 20
// TOrdCollection 3 3 40 120 120
// TEnv 1 1 24 24 24
// TCint 1 1 208 208 208
// TBenchmark 1 1 52 52 52
// TClassTable 1 1 12 12 12
// TObjectTable 1 1 12 12 12
// ----------------------------------------------------------------------------
// Total: 10225 10219 5976 506988 506340
// ============================================================================
//////////////////////////////////////////////////////////////////////////
//*KEEP,TObjectTable.
#include "TObjectTable.h"
//*KEEP,TROOT.
#include "TROOT.h"
//*KEEP,TClass.
#include "TClass.h"
//*KEEP,TMath.
#include "TMath.h"
//*KEEP,TError.
#include "TError.h"
//*KEND.
TObjectTable *gObjectTable;
ClassImp(TObjectTable)
//______________________________________________________________________________
TObjectTable::TObjectTable(Int_t tableSize)
{
// Create an object table.
fSize = (Int_t)TMath::NextPrime(tableSize);
fTable = new TObject* [fSize];
memset(fTable, 0, fSize*sizeof(TObject*));
fTally = 0;
}
//______________________________________________________________________________
TObjectTable::~TObjectTable()
{
// Delete TObjectTable.
delete [] fTable; fTable = 0;
}
//______________________________________________________________________________
void TObjectTable::Print(Option_t *)
{
// Print the object table.
InstanceStatistics();
}
//______________________________________________________________________________
void TObjectTable::Add(TObject *op)
{
// Add an object to the object table.
if (!op) {
Error("Add", "op is 0");
return;
}
if (!fTable)
return;
Int_t slot = FindElement(op);
if (fTable[slot] == 0) {
fTable[slot] = op;
fTally++;
if (HighWaterMark())
Expand(2 * fSize);
}
}
//______________________________________________________________________________
void TObjectTable::AddObj(TObject *op)
{
// Add an object to the global object table gObjectTable. If the global
// table does not exist create it first. This member function may only
// be used by TObject::TObject. Use Add() to add objects to any other
// TObjectTable object. This is a static function.
static Bool_t olock = kFALSE;
if (!op) {
::Error("TObjectTable::AddObj", "op is 0");
return;
}
if (olock)
return;
if (!gObjectTable) {
olock = kTRUE;
gObjectTable = new TObjectTable(10000);
olock = kFALSE;
gObjectTable->Add(gObjectTable);
}
gObjectTable->Add(op);
}
//______________________________________________________________________________
void TObjectTable::Delete(Option_t *)
{
// Delete all objects stored in the TObjectTable.
for (int i = 0; i < fSize; i++) {
if (fTable[i]) {
delete fTable[i];
fTable[i] = 0;
}
}
fTally = 0;
}
//______________________________________________________________________________
void TObjectTable::Remove(TObject *op)
{
// Remove an object from the object table.
if (op == 0) {
Error("Remove", "remove 0 from TObjectTable");
return;
}
if (!fTable)
return;
Int_t i = FindElement(op);
if (fTable[i] == 0) {
Warning("Remove", "0x%08x not found at %d", (long)op, i);
for (int j = 0; j < fSize; j++) {
if (fTable[j] == op) {
Error("Remove", "%d found at %d !!!", (long)op, j);
i = j;
}
}
}
if (fTable[i]) {
fTable[i] = 0;
FixCollisions(i);
fTally--;
}
}
//______________________________________________________________________________
void TObjectTable::RemoveQuietly(TObject *op)
{
// Remove an object from the object table. If op is 0 or not in the table
// don't complain. Currently only used by the TClonesArray dtor. Should not
// be used anywhere else, except in places where "special" allocation and
// de-allocation tricks are performed.
if (op == 0) return;
if (!fTable)
return;
Int_t i = FindElement(op);
if (fTable[i] == 0)
for (int j = 0; j < fSize; j++)
if (fTable[j] == op)
i = j;
fTable[i] = 0;
FixCollisions(i);
fTally--;
}
//______________________________________________________________________________
void TObjectTable::Terminate()
{
// Deletes the object table (this static class function calls the dtor).
InstanceStatistics();
delete [] fTable; fTable = 0;
}
//______________________________________________________________________________
Int_t TObjectTable::FindElement(TObject *op)
{
// Find an object in the object table. Returns the slot where to put
// the object. To test if the object is actually already in the table
// use PtrIsValid().
Int_t slot, n;
TObject *slotOp;
if (!fTable)
return 0;
//slot = Int_t(((ULong_t) op >> 2) % fSize);
slot = Int_t(TMath::Hash(&op, sizeof(TObject*)) % fSize);
for (n = 0; n < fSize; n++) {
if ((slotOp = fTable[slot]) == 0)
break;
if (op == slotOp)
break;
if (++slot == fSize)
slot = 0;
}
return slot;
}
//______________________________________________________________________________
void TObjectTable::FixCollisions(Int_t index)
{
// Rehash the object table in case an object has been removed.
Int_t oldIndex, nextIndex;
TObject *nextObject;
for (oldIndex = index+1; ;oldIndex++) {
if (oldIndex >= fSize)
oldIndex = 0;
nextObject = fTable[oldIndex];
if (nextObject == 0)
break;
nextIndex = FindElement(nextObject);
if (nextIndex != oldIndex) {
fTable[nextIndex] = nextObject;
fTable[oldIndex] = 0;
}
}
}
//______________________________________________________________________________
void TObjectTable::Expand(Int_t newSize)
{
// Expand the object table.
TObject **oldTable = fTable, *op;
int oldsize = fSize;
newSize = (Int_t)TMath::NextPrime(newSize);
fTable = new TObject* [newSize];
memset(fTable, 0, newSize*sizeof(TObject*));
fSize = newSize;
fTally = 0;
for (int i = 0; i < oldsize; i++)
if ((op = oldTable[i]))
Add(op);
delete [] oldTable;
}
//______________________________________________________________________________
void TObjectTable::InstanceStatistics()
{
// Print the object table.
int n, h, s, ncum = 0, hcum = 0, scum = 0, tcum = 0, thcum = 0;
if (fTally == 0 || !fTable)
return;
UpdateInstCount();
Printf("");
Printf("Object statistics");
Printf("class cnt on heap size total size heap size");
Printf("============================================================================");
TIter next(gROOT->GetListOfClasses());
TClass *cl;
while ((cl = (TClass*) next())) {
n = cl->GetInstanceCount();
h = cl->GetHeapInstanceCount();
s = cl->Size();
if (n > 0) {
Printf("%-20s %8d%11d%9d%14d%13d", cl->GetName(), n, h, s, n*s, h*s);
ncum += n;
hcum += h;
scum += s;
tcum += n*s;
thcum += h*s;
}
}
Printf("----------------------------------------------------------------------------");
Printf("Total: %8d%11d%9d%14d%13d", ncum, hcum, scum, tcum, thcum);
Printf("============================================================================");
Printf("");
}
//______________________________________________________________________________
void TObjectTable::UpdateInstCount()
{
// Histogram all objects according to their classes.
TObject *op;
if (!fTable || !TROOT::Initialized())
return;
gROOT->GetListOfClasses()->ForEach(TClass,ResetInstanceCount)();
for (int i = 0; i < fSize; i++)
if ((op = fTable[i])) { // attention: no ==
if (op->TestBit(TObject::kNotDeleted))
op->IsA()->AddInstance(op->IsOnHeap());
else
Error("UpdateInstCount", "oops 0x%08xn", op);
}
}
//______________________________________________________________________________
void *TObjectTable::CheckPtrAndWarn(const char *msg, void *vp)
{
// Issue a warning in case an object still appears in the table
// while it should not.
if (fTable && vp && fTable[FindElement((TObject*)vp)]) {
Remove((TObject*)vp);
Warning("CheckPtrAndWarn", "%s (0x%08x)n", msg, vp);
}
return vp;
}
ROOT page - Class index - Top of the page
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.