TGTileLayout
class description - source file - inheritance tree
public:
TGTileLayout TGTileLayout(TGTileLayout&)
TGTileLayout TGTileLayout(TGCompositeFrame* main, Int_t sep = 0)
void ~TGTileLayout()
TClass* Class()
virtual TGDimension GetDefaultSize() const
virtual TClass* IsA() const
virtual void Layout()
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
protected:
Int_t fSep separation between tiles
TGCompositeFrame* fMain container frame
TList* fList list of frames to arrange
See also
-
TGListDetailsLayout, TGListLayout
A number of different layout classes (TGLayoutManager,
TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).
Concerning the TGMatrixLayout class:
It arranges frames in a matrix-like way.
This manager provides :
- a column number (0 means unlimited)
- a row number (0 means unlimited)
- horizontal & vertical separators
Notes : If both column and row are fixed values, any remaining
frames outside the count won't be managed.
Unlimited rows means the frame can expand downward
(the default behaviour in most UI).
Both unlimied rows and columns is undefined (read: will
crash the algorithm ;-).
With fixed dimensions, frames are always arranged in rows.
That is: 1st frame is at position (0,0), next one is at
row(0), column(1) and so on...
When specifying one dimension as unlimited (i.e. row=0 or
column=0) the frames are arranged according to the direction
of the fixed dimension.
TGTileLayout(TGCompositeFrame *main, Int_t sep)
Create a tile layout manager.
void Layout()
Make a tile layout of all frames in the list.
TGDimension GetDefaultSize() const
Return default dimension of the tile layout.
Inline Functions
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
TGTileLayout TGTileLayout(TGTileLayout&)
void ~TGTileLayout()
Author: Fons Rademakers 02/01/98
Last update: 2.00/12 06/09/98 20.31.14 by Fons Rademakers
Copyright (c) 1995-1999, The ROOT System, All rights reserved. *
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