//*CMZ : 2.23/07 21/10/99 23.46.41 by Rene Brun
//*CMZ : 2.23/02 10/10/99 16.29.31 by Rene Brun
//*CMZ : 2.22/04 01/06/99 08.09.38 by Valery Fine(fine@mail.cern.ch)
//*CMZ : 2.21/07 17/04/99 07.50.09 by Valery Fine(fine@mail.cern.ch)
//*CMZ : 2.21/01 06/01/99 13.57.19 by Rene Brun
//*-- Author : Nenad Buncic 17/09/95
//*KEEP,CopyRight,T=C.
/*************************************************************************
* Copyright(c) 1995-1999, The ROOT System, All rights reserved. *
* Authors: Rene Brun and Fons Rademakers. *
* *
* For the licensing terms see $ROOTSYS/AA_LICENSE. *
* For the list of contributors see $ROOTSYS/AA_CREDITS. *
*************************************************************************/
//*KEND.
//*KEEP,TNode.
#include "TNode.h"
//*KEEP,TShape.
#include "TShape.h"
//*KEEP,TView.
#include "TView.h"
//*KEEP,TVirtualPad.
#include "TVirtualPad.h"
//*KEEP,TGeometry.
#include "TGeometry.h"
//*KEEP,TMaterial.
#include "TMaterial.h"
//*KEEP,TFile.
#include "TFile.h"
//*KEND.
ClassImp(TShape)
//______________________________________________________________________________
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-*
//*-* This is the base class for all geometry shapes.
//*-* The list of shapes currently supported correspond to the shapes
//*-* in Geant version 3:
//*-* TBRIK,TCONE,TCONS,TGTRA,TPARA,TPCON,TPGON
//*-* ,TTRAP,TTRD1,TTRD2,THYPE, TTUBE and TTUBS.
//*-*
//*-* The figure below shows instances of all these shapes. This figure
//*-* is generated by the ROOT 3-D viewer.
//
/*
*/
//
//
/*
*/
//
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//______________________________________________________________________________
TShape::TShape()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Shape default constructor-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =========================
fVisibility = 1;
fMaterial = 0;
}
//______________________________________________________________________________
TShape::TShape(Text_t *name,Text_t *title, Text_t *materialname)
: TNamed (name, title), TAttLine(), TAttFill()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Shape normal constructor-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================
fVisibility = 1;
if (!gGeometry) gGeometry = new TGeometry("Geometry","Default Geometry");
fMaterial = gGeometry->GetMaterial(materialname);
fNumber = gGeometry->GetListOfShapes()->GetSize();
gGeometry->GetListOfShapes()->Add(this);
#ifdef WIN32
//*-* The color "1" - default produces a very bad 3D image with OpenGL
Color_t lcolor = 16;
SetLineColor(lcolor);
#endif
}
//______________________________________________________________________________
TShape::~TShape()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Shape default destructor-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ========================
gGeometry->GetListOfShapes()->Remove(this);
}
//______________________________________________________________________________
Int_t TShape::ShapeDistancetoPrimitive(Int_t numPoints, Int_t px, Int_t py)
{
Int_t dist = 9999;
TView *view = gPad->GetView();
if (!(numPoints && view)) return dist;
Float_t *points = new Float_t[3*numPoints];
SetPoints(points);
Float_t dpoint, dpoint2, x1, y1, xndc[3];
for (Int_t i = 0; i < numPoints; i++) {
gGeometry->Local2Master(&points[3*i],&points[3*i]);
view->WCtoNDC(&points[3*i], xndc);
x1 = gPad->XtoAbsPixel(xndc[0]);
y1 = gPad->YtoAbsPixel(xndc[1]);
dpoint2= (px-x1)*(px-x1) + (py-y1)*(py-y1);
dpoint = TMath::Sqrt(dpoint2);
if (dpoint < dist) dist = (Int_t)dpoint;
}
delete [] points;
return dist;
}
//______________________________________________________________________________
void TShape::Paint(Option_t *)
{
// This method must be overridden by the real shape implementation.
// AbstractMethod("Paint");
}
//______________________________________________________________________________
void TShape::PaintShape(X3DBuffer *buff, Bool_t rangeView)
{
//*-*-*-*-*Paint 3-D shape in current pad with its current attributes*-*-*-*-*
//*-* ==========================================================
// rangeView = kTRUE - means no real painting
// just estimate the tange
// of this shape only
//*-* Paint in the pad
//*-* Convert yo the master system
if (!buff) return;
Float_t *point = &(buff->points[0]);
for (Int_t j = 0; j < buff->numPoints; j++)
gGeometry->Local2Master(&point[3*j],&point[3*j]);
Float_t points[6], x0, y0, z0, x1, y1, z1;
const Int_t kExpandView = 2;
int i0;
x0 = y0 = z0 = x1 = y1 = z1 = buff->points[0];
if (!rangeView) {
TAttLine::Modify(); //Change line attributes only if necessary
TAttFill::Modify(); //Change fill area attributes only if necessary
}
for (Int_t i = 0; i < buff->numSegs; i++) {
i0 = 3*buff->segs[3*i+1];
points[0] = buff->points[i0++];
points[1] = buff->points[i0++];
points[2] = buff->points[i0];
i0 = 3*buff->segs[3*i+2];
points[3] = buff->points[i0++];
points[4] = buff->points[i0++];
points[5] = buff->points[i0];
x0 = points[0] < x0 ? points[0] : x0;
y0 = points[1] < y0 ? points[1] : y0;
z0 = points[2] < z0 ? points[2] : z0;
x1 = points[0] > x1 ? points[0] : x1;
y1 = points[1] > y1 ? points[1] : y1;
z1 = points[2] > z1 ? points[2] : z1;
Float_t *ptpoints_0 = &points[0];
Float_t *ptpoints_3 = &points[3];
if (!rangeView) gPad->PaintLine3D(ptpoints_0, ptpoints_3);
// gPad->PaintLine3D(&points[0], &points[3]);
}
if (rangeView)
{
TView *view = gPad->GetView();
if (view->GetAutoRange()) view->SetRange(x0,y0,z0,x1,y1,z1,kExpandView);
}
}
//______________________________________________________________________________
void TShape::SetPoints(Float_t *){
AbstractMethod("SetPoints(Float_t *buffer)");
}
//______________________________________________________________________________
void TShape::Streamer(TBuffer &R__b)
{
// Stream an object of class TShape.
if (R__b.IsReading()) {
Version_t R__v = R__b.ReadVersion(); if (R__v) { }
TNamed::Streamer(R__b);
TAttLine::Streamer(R__b);
TAttFill::Streamer(R__b);
if (gFile->GetVersion() > 22300) TAtt3D::Streamer(R__b);
R__b >> fNumber;
R__b >> fVisibility;
R__b >> fMaterial;
} else {
R__b.WriteVersion(TShape::IsA());
TNamed::Streamer(R__b);
TAttLine::Streamer(R__b);
TAttFill::Streamer(R__b);
TAtt3D::Streamer(R__b);
R__b << fNumber;
R__b << fVisibility;
R__b << fMaterial;
}
}
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